As with 'The Movement' project, we started with importing footage, separating it into bins based on scenes and then labeling, which took much less time. After this, we watched the final version of the film on Vimeo and began to create a rough assembly. Our intention was to make it as a whole 10-minute film and then see where we could cut it down afterwards, rather than work this out beforehand. However this approach was ultimately not needed due to the fact that we didn't have access to the footage for the opening montage scene nor the final scene, and so the assembly came to that duration anyway.
In the first scene, we didn't have the shot where Mike and Alex are seen passing along patients like items in a supermarket, but due to the story we had to include this part anyway. We tried to find a balance between continuity, the logical movement of the characters throughout the space and creating a pace for the story that keeps the viewers engaged - using a system similar to Murch's 'Rule of Six'. We cut to the close-up of Alex and then to a shot of the checkout machine to make clear what he's looking at (even though we couldn't use the shot to explain this properly).
We cut out the beep SFX from the checkout shot and played that quietly over the start scene, raising the volume for when Alex focuses on it. We split the checkout shot and edited out the time between passing the items through, adding more pace. We cut back to the next close-up to show his fixation on it, conveying that we're inside his mind and establishing him as the focus of the film. Afterwards, the wide shot from Mike's perspective showed what he was staring at.
We cut the travel time from the characters' exits to keep the pace and used the quick-cut, Edgar Wright inspired sequence created in the original film. To add to this effect we also used the sound of a stopwatch ticking to suggest the passing of time and cartoon whoosh sounds on the actions and whip-pan movements. We cut quite late into the next scene to avoid the long silence at the start, and due to every other shot being unusable for a range of reasons (boom pole, boom shadow, bad lighting etc.) we had to keep this locked off on the wide.
Similarly, we tried using cutaways for the scene between Alex and the doctor, but in the end kept it with the wide as the delivery was inconsistent and some of the angles were awkwardly framed. That said, we did cut closer to Alex at the end to show his reaction to the doctor's dismissal - 'Fucking taxi drivers'.
Following the second quick-cut sequence, we showed Alex lying awake in bed. We cropped the frame of the side-angle shot to exclude the ambulance toy as it seemed too forced and unnecessary. Instead, we overlaid the line from the previous scene to convey his thoughts, adding reverb to emphasise it further and using a dissolve to transition between the shots.
We used SFX of an alarm clock to transition into the next scene, juxtaposing the whack on the alarm clock with the vomiting to pick the pace back up. As the alarm clock clearly doesn't match the sound, we sped up the clip to show it on-screen for only a short time. To enhance this further, we cut out as much of the early part of the clip as possible and removed some of the frames in between.
Although there were a lot of different angles available in the next scene, mainly master shots from behind and at the side, we kept it relatively simple to just four: a single each on Alex and the drunk man, and then two wide angles. We felt it was jarring and unnecessary to show Alex walking off down the alleyway from behind, but we stayed on Mike's reaction after Alex's exit as his strange behaviour is Mike's focus in the next scenes.
In the next scene inside the ambulance, we kept to the two-shot with Alex in the foreground at the start to highlight Alex's agitation and building frustration. We then overlapped the audio 'Why are you so dismissive?' to interrupt 'earth to Alex' to be more confrontational, cutting between singles of the two characters to visualize the conflict. Even when doing this, we tried to stay mostly on Alex's reaction as he's the protagonist who the audience is supposed to identify with.
For the movement to their next location, we tried to use the best shots available of the ambulance wing mirror and of it travelling down the road. We avoided using the shaky, over-exposed shots of the traffic, those which showed unwanted signage and shots with clearly different people in the van, or a different van entirely. We also tried to respect the direction of movement to the right in the majority of the shots, using AVID's effects to flop the last one of the wheel as they arrive.
Cutting the first part of the next scene was challenging as we wanted to show Mike receiving the radio message and waiting whilst Alex prepares to leave. We kept the pace by overlapping the radio voice over Alex unbuckling himself and moving to get out. Some of the continuity was tricky to maintain here as Alex and Mike were often looking either away or in different directions between shots and takes.
Returning to the ambulance after the missing scene, we moved to a single shot of Alex after he's handed the letter to highlight the effect it has on him.
From here we cut to a close-up of his eyes to show his reaction, then back to a two-shot where Mike gives a good performance - looking up from the letter at Alex's reaction. We ended it in the only way available, a slow fade to black as the ambulance drives away.
After cutting the footage, we identified a list of all the sounds we wanted to include, such as ambiences of different environments and spot FX like doors and beeps. We sourced around 20 online, some of which weren't needed, and began putting them into the mix.
In the opening we used a 'supermarket ambience' track as a base throughout the scene, extracting the checkout beep from in-camera sound and adding reverb where necessary to convey Alex's distant thoughts. In the corridor scene we added a 'hospital ambience' track at a low volume to add to the environment, which included sounds of people walking up and down a similar sounding location. In the bed scene we added a slow-ticking clock to keep the pace and emphasize Alex's inability to sleep, also leading into the alarm sound afterwards.
To create the sound of the voice over the radio, we used an initial radio static SFX. We then used the 'Resonant Filter' tool in Sony Vegas to modify the voice, which had a preset designed to make it sound like a low-quality phone call. After making the final cut we were shown how to apply sound effects per clip in AVID, so will use that in the future. Other spot FX included the van ignition, the beep of the panel in the ambulance and the handbrake as the car pulls up. In the final scene we also added the sound of light rain on the car roof to match the environment and to make the volume consistent throughout.
We made the error of having the ripple edit tool selected whilst adding and editing sounds, which threw most of the dialogue and other effects out of alignment. With not much time to fix this I managed to recreate the film quickly in Sony Vegas, adding the final touches to the audio mix and creating a title, at which point it was ready to present to the group.
Ultimately, if we had all of the footage available we would have been able to experiment with a structure different to that of the original film. With more time I also would have improved the title sequence colour corrected some of the problematic shots in the hospital and ambulance. However, without the need to cut down the film from its 9-minute running time, what we've produced essentially stays very close to the original, albeit with some different choices in shots and sound. That said, we did learn some useful lessons in working with sound in AVID by putting effort into the sound design for the film.
In the session we presented our films for feedback, and I noted down some of the key advice we received as a group:
- Character looking at something - need to see what they're looking at
- Cutting on movement helps to disguise cut - audience distracted
- Cut before they leave the frame in short films
- Give a definite ending to short films to help the audience
- Use an ND filter on DSLR to reduce bright white sky
- Don't over-cut - audience only cares about the performance
- A fine cut must be ready for an audience