Murch goes on to identify his top six reasons where you should cut, which he arranges into a hierarchy. In the second half of the book he describes his experiences working with mechanical and electronic editing equipment, and his predictions for the development of editing (and cinema) in the 'future' - of which most of what he describes has taken place. Below I've summarized the main points he raises in the book:
- Ride of the Valkyries sequence in 'Apocalypse Now' shot as documentary rather than composed shots.
- Cutting a film is not so much putting together but 'finding a path'
- Cuts work even though its a total displacement of time and space for the viewer - and we're used to our day being perceived as a long continuous 'shot'.
- We have difficulty accepting cuts that are neither subtle nor total - such as cutting from a master shot to a slightly tighter shot. There's not enough change in motion or context to avoid it being jarring.
- Films being shot discontinuously was the filmic equivalent of discovering flight - no longer are films earthbound to time and space.
- Film editing is 'cutting out the bad bits' essentially - like making a home movie but much more complex and subjective.
- More audio tracks does not mean a better sound mix.
- 'Try to do the most with the least' - suggestion is much more effective than exposition. Past a certain point audience becomes spectators and not participants.
- It takes more work to decide when not to cut.
- Overactive editor is like an annoying tour guide - need to let the audience decide what they want to see, and be confident in giving them that freedom.
- Cutting to preserve 3D space is at the bottom of priority list for a good cut.
- Need to be willing to sacrifice other 'rules' to preserve emotion. Satisfying emotion and moving the story along obscures issues lower in the hierarchy.
- The editor is free from the context of the shot - and so has a unique perspective when working with the director.
- Editor has to propose alternate situations to tease out director's vision. Director might not know what they want but they know what they don't want.
- Linear vs Random-access (Non-linear) editing - can discover new ideas whilst having to look through the material in linear process. Too quick to 'NG' a shot when it may be usable later on.
- Re-cut scenes until you can't see yourself or your emotions in it - let the film create itself.
- Test screenings are useful - ask the opinion of audience a couple of days later when they're not skewed by initial emotion.
- Every shot has several cut points - staying on a character or leaving them before they've finished their line has different effects on audience.
- History of linear/non-linear mechanical/electronic editing formats - and the pro's and con's of each.
- Effects digital editing has had on actual content - are there more cuts now because we can?
- More 'vertical editing' in the future - editing not just after the frame but within the frame, cropping, deleting, masking etc.
- Essence of cinema is 'Lets go out' to watch a movie - dissatisfaction with ordinary surroundings. Can never have true cinematic experience at home no matter how good the equipment is. Will always be watching films in the dark.
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